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ESSENTIAL VFX TALKS

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Technical Artist Bootcamp: The VFX of Diablo

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Visual Effects Bootcamp: Zip! Thwack! Ping! Animation Principles of VFX

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Visual Effects Bootcamp: Pathways to Real-Time Visual Effects

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Visual Effects Bootcamp: The Rise of Realtime

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Visual Effects Bootcamp: Like a Mace to the Face: Leaving the Battlefield to Go It Alone

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GuiltyGearXrd’s Art Style : The X Factor Between 2D and 3D

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The Art Direction of Street Fighter V: The Role of Art in Fighting Games

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Unite Europe 2017 – The Real-time VFX of Spellsouls

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Visual Effects Bootcamp: Artistic Principles of VFX

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3D Toon Rendering in 'Hi-Fi RUSH'

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Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop

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The Visual Effects of inFAMOUS: Second Son

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How to (Not) Create Textures for VFX

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What Color is Slow?

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Real-Time VFX: A Visual Language Spectrum

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Stylized VFX in RIME

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Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 2019

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Realtime VFX for Games

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The Elementary Particles

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Art Directing VFX for Stylized Games

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Can We Do It with Particles?: VFX Learnings from 'Returnal'

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Interactive VFX systems (Niagara - Unreal Engine - Houdini)

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The Simple Yet Powerful Math We Don't Talk About

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