Who We Are
About MadVFX
A global VFX education and outsourcing platform built by industry artists. Based in Sweden, working with studios and students worldwide.
What We Do

VFX Outsourcing

We deliverproduction-ready real-time VFXthat drop straight into your engine. Fire, smoke, destruction, environmental FX, shaders — full pipeline integration with zero ramp-up time.

From single senior artist placements to dedicated VFX squads, we scale to match your production needs.

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VFX Education

Industry-grade training built on the same production experience that powers our outsourcing work.Courses, tutorials, and resourcestaught by artists who've shipped real games.

From beginner foundations to advanced simulation, every course follows our reference-first methodology.

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MadVFX started from a decade inside AAA studios — shipping effects forBattlefield, Gears of War, Shadow of War, Contraband,and more. We saw two problems nobody was solving well: studios struggling to find reliable VFX outsourcing partners who could actually integrate into a live pipeline, and artists struggling to find training that matched what production actually demands.

So we built both under one roof.MadVFX is a VFX outsourcing studio and an education platform— each side fueling the other. Our outsourcing work keeps us sharp on what studios actually need right now. That production experience flows directly into our courses, tutorials, and resources.

MadVFX AB was founded in Sweden byMustafa AlobaidiandBjörn Riemann. We work with studios globally on outsourced VFX production, and we teach artists worldwide how to build production-quality effects from day one.

One studio. Two missions.Better effects for games.

Our Mission

Deliver world-class real-time VFX — both as a production partner for game studios and as an education platform for the next generation of VFX artists.

Our Vision

To be the most trusted name in game VFX globally. The studio you hire when quality matters, and the platform you learn on when your career matters.

Our Values

Quality over quantity. Reference before guesswork. We hold our outsourcing work and our courses to the same standard — production-ready or it doesn't ship.

Our Approach

How We Think
AboutVFX

Whether we're delivering outsourced work for a studio or teaching a student their first particle system — the method is the same. Study reality, understand behavior, then build.

01

Reference First

Every effect starts with studying the real world. We do this in production and we teach it in every course.

02

Behavior Second

Understand the physics, then translate it into simulation logic. This is what separates good VFX from great VFX.

03

Pipeline Integration

For studios: we work inside your depot with your conventions. For students: we teach real pipeline thinking from day one.

04

Ship It

Production-ready or it doesn't leave. Every outsourced asset and every course project meets the same bar.

The People

Meet theTeam

MA

Mustafa Alobaidi

Co-Founder · Lead VFX Artist

10+ years in AAA game development. Specialized in realistic VFX grounded in physical behavior and real-world reference analysis.

BR

Björn Riemann

Co-Founder · Lead VFX Artist

Co-founder of MadVFX and lead instructor. Full bio and production background coming soon.

The Team

Team Member

Role

Bio and background coming soon.

Team Member

Role

Bio and background coming soon.

Team Member

Role

Bio and background coming soon.

Team Member

Role

Bio and background coming soon.

What Makes UsDifferent

Why studios trust us with their projects and artists trust us with their careers.

Production Experience, Not Theory

We've shipped AAA titles. Our outsourcing work and our teaching come from the same real-world production floor.

Studio + Education Under One Roof

Our outsourcing keeps us current. Our education makes us better communicators. Each side sharpens the other.

Zero Pipeline Friction

For studios: we integrate into your Perforce, your naming, your quality bar. For students: we teach real pipeline thinking.

Reference-Driven Everything

We don't guess. We study real-world behavior and build from observation — in production and in every course we make.

MadVFX AB

A Swedish-registered company. Education, outsourcing, and future R&D tools — all under one roof.

Based in Sweden

One of Europe's strongest game dev hubs. Home to DICE, Avalanche, Mojang, and many more.

Working Globally

Students and studio clients worldwide. All courses in English. Outsourcing runs remote-first.

Ready to Work
withUs?

Whether you're a studio looking for VFX support or an artist ready to level up — we'd love to hear from you.