Production Overflow
Your internal VFX team is at capacity and additional experienced production support is needed to keep the workload moving.
Your internal VFX team is at capacity and additional experienced production support is needed to keep the workload moving.
A production milestone is approaching and a defined VFX workload needs additional capacity to stay on track.
Your project needs Houdini, destruction, simulation, technical VFX, or another specialization that isn't readily available internally.
You have a gameplay, environment, cinematic, or simulation VFX scope that needs an external team to take responsibility for production and delivery.
From gameplay effects through simulation and technical implementation, our capabilities cover the artistic and technical sides of real-time VFX production.
Combat effects, abilities, weapons, impacts, and player feedback built around gameplay readability, art direction, and performance requirements.Abilities, combat impacts, hit feedback, and gameplay-driven player effects.
Scalable fire, smoke, weather, atmosphere, and ambient FX designed to support the world while respecting level and performance requirements.
Real-time effects for cinematics, trailers, and key narrative moments developed within the project's existing visual and technical pipeline.
Simulation-driven workflows converted into optimized flipbooks, meshes, VATs, textures, and game-ready assets for real-time production.
Art-directable destruction, debris, and simulation workflows designed around gameplay requirements, visual quality, and runtime performance.
Implementation, profiling, and optimization of particles, shaders, materials, and VFX systems against platform, GPU, memory, and performance requirements.
Our artists bring experience from AAA and independent game production, combining high-end visual craft with the technical and production requirements of real-time development.

Tell us what you're building and where your team needs support.